![]() ![]() Which weapon falls in each category can be configured in the mod settings. Normal weapons can have a dual-wieldable weapon alongside it, but isn't a dual-wieldable weapon by itself. ![]() Two-handed weapons prevent dual-wieldable weapons to be used alongside them. Dual-wieldable weapons can be placed in either hand. Weapons are dual-wieldable, two-handed or normal. What weapons can be dual wielded can be configured completely in the mod settings. Dual wielding support for any weapon, including modded ones. Maybe it's better explained by a Chicken Plucker creation: This mod allows your colonists to dual wield any weapon you allow in the mod options, including weapons added by other mods.ĭual wielding does come with accuracy and firing rate penalties which are affected by the shooting/melee level of the pawns. Pistols are boring? Not when you dual wield them like Lara Croft! ![]()
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